![]() ![]() Reducing target locking range works well against snipers and kiters reducing targeting speed works well on large ships (which take a while to lock anything up anyway) and on logistics ships, which have to re-target their allies frequently in order to apply remote support. The Gallente racial EWAR specialty is sensor dampening, which cuts down enemy target locking range and/or slows down enemy targeting speed. Almost all Gallente ships armor tank well. Some examples include the Incursus, Brutix, and Hyperion. Some Gallente ships have bonuses for armor repairers, which let them mount especially good active armor tanks. Almost all Gallente ships have substantial dronebays and drone bandwidth for their size and class. Drones: many Gallente ships have bonuses for drones which make it viable to use drones as your main weapon-or even your only weapon notable examples are the Algos, Vexor, Myrmidon, and Dominix.Caldari hybrid turret ships are more associated with railguns, but some Gallente turret ships can work well with railguns too. Long-ranged railguns lack the alpha damage of artillery but can achieve extraordinarily long ranges.Some Gallente ships are particularly suited to brawling at minimum range with blasters, though they can adopt other tactics too. Close-ranged blasters track very well and have very high potential DPS, but have short ranges even compared to the other short-ranged weapons (autocannon and pulse lasers).Different ammunition types offer trade-offs between range, damage, and capacitor load, but all hybrid turret ammunition deals a mixture of kinetic and thermal damage. ![]() Hybrid turrets use some capacitor energy to fire, like lasers, but they are less cap-hungry than lasers they use physical ammunition, like projectile guns, but they have a shorter reload time (5 seconds). ![]() Hybrid Turrets: many Gallente ships have bonuses for hybrid turrets.The following characteristics are shared across most or all Gallente ships: Remote Sensor Dampening and Warp Prevention ![]()
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